9 let stageHeight = CGFloat(100.0)
10 let padding = CGFloat(5.0)
13 ZStack(alignment: .topLeading) {
17 path.move(to: CGPoint(x: 0, y: 0))
18 path.addLine(to: CGPoint(x: 0, y: mapSize.height))
19 path.addLine(to: CGPoint(x: mapSize.width, y: mapSize.height))
20 path.move(to: CGPoint(x: mapSize.width, y: mapSize.height))
22 }.stroke(Color.map.axisColor, lineWidth: lineWidth * 2)
25 Text("Visible").font(.theme.axisLabel).foregroundColor(.map.labelColor).rotationEffect(
28 .offset(CGSize(width: -35.0, height: 0.0))
29 Text("Invisible").font(.theme.axisLabel).foregroundColor(.map.labelColor).rotationEffect(
32 .offset(CGSize(width: -40.0, height: mapSize.height - 20))
37 .font(.theme.axisLabel)
38 .foregroundColor(.map.labelColor)
39 .frame(width: mapSize.width / 4, height: stageHeight / 2.0, alignment: .topLeading)
40 .offset(CGSize(width: 0.0, height: -stageHeight / 4.0))
41 Text("Industrialised")
42 .font(.theme.axisLabel)
43 .foregroundColor(.map.labelColor)
44 .frame(width: mapSize.width / 4, height: stageHeight / 2.0, alignment: .topLeading)
45 .offset(CGSize(width: mapSize.width - 100.0, height: -stageHeight / 4.0))
48 .font(.theme.axisLabel)
49 .foregroundColor(.map.labelColor)
50 .frame(width: w(stages[0]), height: stageHeight, alignment: .topLeading)
51 .offset(CGSize(width: 0.0, height: mapSize.height + padding))
54 .font(.theme.axisLabel)
55 .foregroundColor(.map.labelColor)
56 .frame(width: w(stages[1]) - w(stages[0]), height: stageHeight, alignment: .topLeading)
57 .offset(CGSize(width: w(stages[0]), height: mapSize.height + padding))
60 .font(.theme.axisLabel)
61 .foregroundColor(.map.labelColor)
62 .frame(width: w(stages[2]) - w(stages[1]), height: stageHeight, alignment: .topLeading)
63 .offset(CGSize(width: w(stages[1]), height: mapSize.height + padding))
66 .font(.theme.axisLabel)
67 .foregroundColor(.map.labelColor)
68 .frame(width: mapSize.width - w(stages[2]), height: stageHeight, alignment: .topLeading)
69 .offset(CGSize(width: w(stages[2]), height: mapSize.height + padding))
73 func w(_ dimension: CGFloat) -> CGFloat {
74 max(0.0, min(mapSize.width, dimension * mapSize.width / 100.0))
80 mapSize: CGSize(width: 200.0, height: 200.0), lineWidth: CGFloat(1.0),
81 evolution: Stage.stages(.general), stages: [25.0, 50.0, 75.0]